BloodRivalsNew game out now from the NorwegianMafia creatorsBloodRivals — conquer real streets on the map. Play BloodRivals ↗
Four NorwegianMafia gangsters in black suits and red ties behind the logo, on a red background

NorwegianMafia

A Norwegian browser game from 2001

NorwegianMafia was a free, text-based multiplayer game in the browser. You ran your own mafia from a Norwegian municipality, built casinos and factories, hired gangsters and fought over all of it with your family. Once an hour a new tick arrived, and a round lasted weeks. The game built on an earlier game of the same name from December 2001.

players in round I, autumn 2003
10 000
registered players, February 2004
18 000
unique registrations a month, at the peak
35 000
active users on IRC
500–1000
players at the IRC meeting, September 2005
109
rounds played by autumn 2006
XXIII
Screenshot of NorwegianMafia beta 3 in the Mozilla Firebird browser
Beta 3, December 2003. The production page, with the menu and the gangster from the first graphics. source

The front page through the years

How norwegianmafia.no looked, at 1024 × 768, the way most people saw it back then.

  1. norwegianmafia.no 2003: The guestbook while everyone waited for round II
    2003The guestbook while everyone waited for round II · source
  2. norwegianmafia.no 2004: Round II, with the orange logo
    2004Round II, with the orange logo · source
  3. norwegianmafia.no 2005: Round XV and the revolver
    2005Round XV and the revolver · source
  4. norwegianmafia.no 2006: “Welcome to the NEW NorwegianMafia”
    2006“Welcome to the NEW NorwegianMafia” · source
  5. norwegianmafia.no 2007: Havoc round and the Nesna meetup
    2007Havoc round and the Nesna meetup · source
  6. norwegianmafia.no 2011: The Facebook version
    2011The Facebook version · source

Timeline

  1. December 2001

    The first game

    NorwegianMafia builds on an earlier game of the same name from December 2001. Three betas came before the numbered rounds.

    source

  2. April 2003

    A new free browser game

    Gamereactor wrote about Norwegian Mafia as a new free browser game: one tick an hour, players placed in Norwegian cities and about 500 places in the first round.

    source

  3. October 2003

    Round I opens

    After months of beta testing the first round opened. Two weeks later the game had just under 6,000 registered players, according to ITavisen. You earned money from shops and workers in about 30 cities, and bribed spies with drugs.

    source

  4. December 2003

    10,000 players and NRK P3

    Round I ended with 10,000 players, five times as many as the round before, “beyond all expectations”. NRK P3 ran a feature on the radio show Pullover. The next round was built for 25,000 players, and the servers were posted to Oslo over Christmas.

    source

  5. January 2004

    Round II, rewritten

    Round II was completely rewritten in ASP.NET with its own mafia engine in Delphi. Shops became casinos, the map became every municipality in Norway, and #norwegianmafia on IRC got a webchat. By February 18,000 players had registered, and the game slowed down when everyone came home from school.

    source

    Municipality shield reading Norwegian Mafia
    The municipality image from 2004
  6. January 2004

    “Trønder mafia” in the papers

    Byavisa Trondheim wrote about the “Malvik boys” Ronny Rosvold and Geir Kottum and their game: “Geir was the first to get the idea for the game. While he was playing a similar online game, the idea of a mafia organisation infiltrating Norwegian municipalities took shape.” Geir had the idea, and together they created a flagship among Norwegian browser games. Datakjeden donated a computer and Song Networks sponsored the line. Fædrelandsvennen wrote the same week that 10,000 young people had played Norwegian Mafia over the past year.

    source

  7. March 2004

    From 200 to 19,000 in a year

    Malvik-Bladet wrote that 200 players registered in spring 2003, and 19,000 a year later. “We do it because it’s fun.”

    source

  8. 2004

    Horse track, lottery and SMS ticker

    Manual 3.0 added the horse track, MafiaLotto, four kinds of espionage and an SMS ticker where your greeting scrolled across the screen for 3 kroner.

    source

  9. December 2004

    Under PlanetMafia

    norwegianmafia.no now showed the game through PlanetMafia, a larger game portal from the same team. Registration for each round happened there.

    source

  10. June 2005

    Round XV and a new server

    New front pages with the revolver, a new server and TDC Song as main sponsor. 2,732 registered players and 144 online. PlanetMafia was put on hold while the crew built a new game portal.

    source

  11. 29 September 2005

    Player meeting on IRC

    109 players met the crew in #norwegianmafia. Almost 7,000 had tried to register since the move from PlanetMafia, about 18 percent had premium, and premium was halved to 10 kroner to pay for servers and prizes. The crew ran the game for the fun of it, and real money was never to become a factor in the game. Four new helpers were introduced.

    source

  12. November 2005

    Over 10,000 players again

    “Now over 10,000 registered players!” the news said on 10 November 2005. Round XVII ended on 25 November, and the crew had started a podcast and a blog.

    source

  13. 2005

    Game of the year

    NorwegianMafia won “Game of the year 2005” at the game portal 1001 Spill, “strongly helped by a large fan base”.

    source

    Game of the year 2005 at 1001 Spill: Norwegian Mafia
    The award from 1001 Spill
  14. April 2006

    Round XX

    Round XX ended, and the winner was interviewed on the front page. Summer 2006 brought speed rounds and a new forum, and in August the autumn round, round XXIII, began.

    source

  15. October 2006

    “Welcome to the NEW NorwegianMafia”

    New design, new forum and new features. Drugs were replaced by alcohol smuggling, the manual moved to a wiki, and the round gathered 7,327 registered players with up to 329 online. The crew took on ten new moderators.

    source

  16. July 2007

    The first meetup

    The crew and players invited everyone to “the first ever official NorwegianMafia meetup” in Nesna in Nordland, 13–15 July 2007. The same spring the game ran a special Havoc round.

    source

  17. June 2008

    A loyal community

    The game carried on with a smaller, loyal community. A new round in June got a few extra days before the start, so more players could sign up.

    source

  18. March 2010

    Still running

    Rounds were still running, now with accounts tied to a mobile number and families of at most 15 members, and a core of regular players kept the fights going.

    source

  19. 2011

    NorwegianMafia on Facebook

    A new version was built for Facebook, now also in English, and run by Smartad IT. The front page promised month-long rounds and an archive of old screenshots and toplists.

    source

How the game worked

The buttons are the originals from the 2006 menu. The Norwegian terms are the game’s own.

TICK
Once an hour the mafia engine calculated income, delivered orders, moved gangs and settled battles. A full tick could take 8–10 minutes, and it was “NOT necessary to shout on IRC” about it.
Industri
Casinos were the main income, with two workers each. Attackers took over casinos: two gangsters per casino.
Produksjon
Factories for bats, revolvers, tommy guns, cars and fighting dogs grew in square metres and needed workers.
Gjenger
Gangsters were sent out in up to three gangs. An attack took four to five ticks to arrive, and you could not attack your own municipality.
Familie
The family had a leader, custom ranks, a forum and a mass-message centre. “Families belong in every mafia society!”
Bosted
You chose one of Norway’s municipalities and could never move. The municipality was an alliance with its own forum and a continuous mayoral election.
Gambling
The horse track ticked every half hour, and there was “no formula” for the winner. MafiaLotto was drawn at 10:00 and 22:00.
Post
Telegraph, logbook and watch post: messages, the last 50 events and every gang on its way to you.
Profil
Points were the value of everything you owned. Your place on the toplist gave your rank, from Sivilist (civilian) to Gudfar (godfather). New players were protected for their first 72 ticks.

The community

#norwegianmafia

IRC was the heart of the game, first on irc.norwegianmafia.no and later on QuakeNet. Families had their own channels, and rule number one was “The operators are ALWAYS right!”

source

Prizes every round

Top players won real prizes: MP3 players, DVD burners, mice and games like Half-Life 2 and Unreal Tournament 2003, paid for by premium accounts and sponsors.

source

The meetup in Nesna

In summer 2007 the first official meetup was planned, with a train from Trondheim and a bus from Mo i Rana. “It could be great fun to meet people you otherwise only talk to on IRC.”

source

Today

Smartad, the company that ran the game, no longer exists, and the old websites are gone. Today the founders are behind NorwegianMafia again, through CreatorsJourney AS and Muttok AS. The Facebook page from 2011 is still there, the last living place from that time.

CreatorsJourney AS · Muttok AS · Facebook

The guestbook, 23 December 2003 · source

» Siste 15 meldinger

« Vi har nå "endelig" klart å sette en lanserings dato for Norwegian Mafia. »
Carlone @ 23.12.2003 14:21

« vedder på at det ikke starter før i februar »
eYep0k3r @ 23.12.2003 14:15

« Jaja, må ha en god jul da folkens... »
Mamma^^ @ 23.12.2003 14:40

« Norwegian Mafia eier alt... Bestem klokkeslett da.. »
Buddha @ 23.12.2003 14:42

#norwegianmafia, 29 September 2005 · source
[19:03] <Muttok> Klarer vi ikke å passere 100 brukere på kanalen da? ;)
[19:08] <Muttok> Det er nesten 7.000 som har prøvd å registrert seg på NorwegianMafia, noe vi er fornøyd med.
[19:16] <Muttok> ny pris blir 10,- (halv-pris, kostet 20,- før)
[19:23] <aksel> vi forholder oss 110% nøytrale og objektive.
[19:46] <Muttok> målet har bestandig vært å gjøre det enkelt
[19:53] <ZatH> vi vil ikke gjøre virkelighets penger en faktor i spillet
[20:00] <Ib> Angelou, Sir_Lance, Falkor og Nervopus
[20:00] <DonRasili> (trommevirvel2)

The prizes

Prize board for NorwegianMafia round XVII
The prizes in round XVII · source
Prize board for NorwegianMafia round XVIII
The prizes in round XVIII · source

How players remember it

  • «Er det noen som har prøvd spillet? Det er sinnsykt kult.»

    Rubex, 2003 · source

  • «jeg spiller dette og er oppe i hammerfest, jeg har 100000 poeng.»

    IntelAmdAti, 2003 · source

  • «Sykt underholdene, men det tok MYE av tiden vår.»

    Bayas, 2006 · source

  • «Eg har spilt litt over 2 år og synst at dette er eit fantastisk spill å spille.»

    Sayid, 2007 · source

  • «Nordic Mafia er vel lagt ned, men Norwegian Mafia ble vel startet før Nordic.»

    Ond^Sofa, 2010 · source

  • «Så var det noe som het gangsterhood og norwegian mafia.»

    Pliscin, 2024 · source

The crew

NorwegianMafia was built and run by a small crew, with moderators and helpers from among the players.

  • Muttok Geir Kottum Web / databases
  • Zath Ronny Rosvold Game engine
  • Zlash Game administrator
  • Mr. Fuglem Thomas Fuglem Graphics
  • Ib3N Crew admin / IRC admin
  • noVa Crew / forum moderator / IRC
  • Wlffrsether Crew / forum moderator / IRC
  • erz Crew / forum moderator / head of the manual
  • aksel Crew / forum moderator
  • xmonic Crew / forum moderator
  • Uflidd Forums and IRC, 2004
  • |DuffMan| Forums and IRC, 2004
  • Masta Forums and IRC, 2004–2005
  • hoofbite Forums and IRC, 2004
  • OndSofa (RIP) Administrator, 2004
  • DonRasili Crew, news and prizes, 2005–2006
  • microman- Crew, 2005
  • Angelou Helper from 2005, crew 2006
  • Sir_lance Helper from 2005, crew 2006
  • Falkor Helper from 2005
  • NevroPus Helper from 2005, moderators 2006
  • JonasSR Crew, 2006

source

Sources

This history is based on the pages from norwegianmafia.no 2003 to 2013, collected in our own archive, and on press coverage and forum threads.

The archive

Press

Do you have screenshots, logs or stories from the game? We would love to include them. Send them to [email protected].